Play to Create


I have a confession to make — the advice I’m about to give isn’t advice that I’ve been following lately. It’s advice that I wish I had followed, and now it’s a public promise to take my own advice.

So here it goes: stop working so much and start playing!

I’m working my way through the book Essentialism by Greg McKeown for the third time and taking notes, and I just hit the section on play. According to McKeown:

Play expands our minds in ways that allow us to explore: to germinate new ideas or see old ideas in a new light. It makes us more inquisitive, more attuned to novelty, more engaged. Play is fundamental to living the way of the Essentialist because it fuels exploration in at least three specific ways.

First, play broadens the range of options available to us. It helps us to see possibilities we otherwise wouldn’t have seen and make connections we would otherwise not have made. It opens our minds and broadens our perspective. It helps us challenge old assumptions and makes us more receptive to untested ideas. It gives us permission to expand our own stream of consciousness and come up with new stories.

Play is necessary. It’s something that I’ve been neglecting for FAR too long. It’s time to get back to it.

So that’s what I’m going to do. I’m going to get back to playing. I play with my kids, but I don’t schedule it. Now I will.

And I keep toying with the idea of playing tabletop RPG’s again, so I’m going to get back to that, as well. Work will happen, but play is also going to be scheduled.

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